Game Review: Growlanser IV

Originally a Japan-only PS2 release way back in 2003, Growlanser IV was remade with expanded content and new characters for the PSP system in Japan last year. This time around, they opted for an English-language release to follow.

And it’s actually a little surprising we didn’t see this title in North America after its initial release nine years ago. The story isn’t too far “out there” — one of those untranslateables which, in the old days, just didn’t seem like they could flourish outside the Japanese milieu. In fact, after a slow start, the characters and storyline are entirely decent in this very playable, though admittedly, high-difficulty TRPG.

Marketing mysteries aside, the sprite-based, classic gameplay is the sort that ages well in the bottle. With the updated content, there’s no sense that this is a decade-old game, nor that it was ever intended for anything other than than a Playstation Portable system, as is the case sometimes with simple ports.

Despite the fact that this game is fourth in a series, the story and characters appear to stand entirely alone. The narrative revolves around a character named Creville, the archetypical “silent protagonist” of RPG convention, whose only dialogue is selected by the player in a multiple-choice fashion. We find out early on that he is a so-called “Ruin Child”, individuals found in a technological stasis in the few remaining structures from an ancient civilization.

The same threat that wiped out this advanced ancestral culture, some 2000 years before the events of the game, may be arising again. However, these mysterious forces, in the guise of city-destroying angels, almost fall to the background for much of the game, as no less than four different countries wage war against each other.

Starting out as members of a mercenary band, the characters fighting both on and alongside your team shift allegiances several times, ultmately battling with and against the members of several nations’ armies. The discovery of ancient magical spells are treated as a major tactical advantage, since initially, only one nation has access to them.

(The player also has the option of unlocking better and more powerful spell abilities of his own by performing sidequests and putting supporting members of the team to work on magical research.)

Combat-wise, tactics overshadow level-grinding as the big timesuck in this title. Rather than spending hours clicking “attack” in dungeon runs, the player can expect to put in the same hours going through the same boss battles until the trick to undoing the enemy defense becomes clear. This is particularly true with extra-challenging clear conditions that vary from rescuing hostages, defending strategic routes, and guarding VIPs.

A plethora of special abilities and accessories (everything from stealth skills which allow Creville to more closely approach an enemy before beginning a battle, to random chances of inflicting or resisting status effects) make preparations before a big battle as important as commands in the fight itself. Side missions and non-battle activities at the home base, including business ventures, weapons research, and, oddly, city planning, all ultimately feed into supporting the player’s fighting power. It’s a sort of “supply lines” strategy aspect to the game that I found unusual and interesting.

Atypically for a TRPG, battles are active time rather than strictly turn-based, and movement is analog instead of based on a grid. More typically for a TRPG, boss battles (which usually feature tough odds against overwhelming numbers of enemy soldiers) are usually an affair of 30 minutes to over an hour. Never get complacent. Much like a game of chess, it’s not over until it’s over. Victory can be snatched away, even in the final minutes of a campaign.

On the whole, I found the game often frustrating, but remarkably addictive, and ultimately rewarding. The story and characters aren’t going down in gaming history for me, but the gameplay is interesting and challenging, and the engaging and plausible way the non-battle elements of the game tie in with field tactics put this one over the top for me. Recommended.

Article first published as PSP Review: Growlanswer IV: Wayfarer of Time on Blogcritics.

Book Review: Paradise Tales

“With a few exceptions, the sixteen stories in this collection exemplify well-grounded, character-driven fiction. While some of the stories fall squarely within the realm of speculative fiction, others could wear labels such as ‘slipstream’ or ‘magical realism’ just as comfortably.”

Read my full review of Geoff Ryman’s excellent story collection at AESciFi.

Book Review: The Once and Future King

“I will tell you something else, King, which may be a surprise for you. It will not happen for hundreds of years, but both of us are to come back. Do you know what is going to be written on your tombstone? Hic jacet Arthurus Rex quondam Rexque futurus. Do you remember your Latin? It means, the once and future king.” -Merlin, in The Queen of Air and Darkness

I’m going to make a (I think) reasonable assumption here, that the reader is aware of basic Arthurian legend. Guinevere, Lancelot, Mordred, Morgause, and Morgan Le Fay. The Round Table, Holy Grail, and the sword called Excalibur. There will be some spoilers, some universal to the legend, perhaps one or two little ones specific to this particular book. If this concerns you, read no further.

T.H. White’s four-volume take on the Arthurian cycle draws heavily on the late-fifteenth century epic, Le Morte d’Arthur, by Sir Thomas Malory. This in turn brought together in one place the myriad legends, songs, and poems, both French and English, about the mythical king and his knights. But in the half century and change since its publication, White’s tetralogy has almost certainly been the more widely read, if not amongst scholars of medieval literature.

The first part, originally published as a stand-alone novel, even inspired a feature-length animated film from Disney: The Sword in the Stone. It’s a natural fit. Though relatively lighthearted compared to later books, Arthurian legend is so deeply embedded in the collective consciousness of Western society, even young children certainly must pick up on the fact that great things are in store for the young Wart.  Certainly that self-proclaimed nigromancer, the white-bearded Merlin, would not take such an interest in his tutouring otherwise.

The Once and Future King is certainly more readable (and several hundred pages shorter) than Malory’s tome (or so I suspect, not having read that work myself), but it’s not an abridged version, a children’s version, or an update with modern language. It’s an entirely new work of Arthurian fantasy, implicitly based on Le Morte d’Arthur as all such works must be, but even within the constraints of retelling this old story, somehow managing to tell a different one.

The titles themselves are revealing. The publisher gave Malory’s work as a whole the same title as the final section. To him (and to White, nearly five centuries later), the ultimate narrative arc was the slow playing out of Arthur’s inevitable tragedy. Themes of sin, doom, and fate pervade the work. Questions of morality, the right to rule, the possibility of change, are given short shrift.

But if Malory’s story was all about the ending, White’s was all about continuing on. The book’s closing chapter drops the curtains before Arthur strides out to his final battle, and the reader is reminded of Merlin’s promise. One day, returning perhaps from beyond the vail of Avalon, Arthur will rejoin the world and be king once again.

The Once and Future King is about the important lessons Arthur learned in his boyhood, and worked hard all his life to put into effect. It’s about how the world was different for his having lived in it. It’s about how, whether he comes back bodily or not, the spirit of Arthur is in all the good parts of humanity and governship today.

The morality in Le Morte is, at times, contradictory, ambiguous, or altogether absent. But White makes the assumption that there is a reason this man is special, beyond finding a magical sword and winning all his battles. He became king for a reason: to make things better. Consequently, he is far more interested in how Arthur strives to achieve this (and how, even today, we strive to achieve it) than in enemies slain or heads chopped off.

Despite this comparative optimism, White doesn’t shy away from the gruesome facts of the barbaric Britain in which his story is set. He avoids detail but states plainly that such things occur. He thoroughly demonstrates the point that might does not, and cannot make right. Simultaneously, he makes clear that finding a better way is an uphill battle. The world can get better. But it is a slow and painful process. Even for wizards, legendary kings, and the best knights the world has ever seen. Every single one of them, you see, is merely human.

The Once and Future King remains today, as the day it was first published, one of the very best works of fantasy ever written. An absolute must-have for any fantasist, literati, or parent. And the Ace hardcover is absolutely lovely.

(Ace, 2011)

Reprinted with permission from The Green Man Review
Copyright (2012) The Green Man Review

Book Review: The Manga Guide to Linear Algebra

Vectors, matrices, and eigenvalues, oh my! The Manga Guide series’ triumphant return to the fertile and abstract realms of mathematics is, to this reader, most welcome and not a little overdue. This is not to say that previous forays into the physical-, life-, and computer sciences were at all unsuccessful. But even on their worst day, these real-world subjects are not nearly so difficult to penetrate as, say, set theory or integral calculus. And this is coming from a card-carrying math geek.

The wonderful and beautiful thing about this series is in its ability to come at complex and foreign topics from a sideways angle. I’m still amazed at the unusual points of reference the book authors find to bring the reader into some notoriously difficult topics – explaining onto and one-to-one functions in terms of restaurant orders, for example. The highly visual nature of the comic medium also serves as an anchor in what might otherwise be a text-heavy topic.

The manga scenario wrapped around all this math draws on a number of classic tropes, and not only from the realm of manga. Reiji is working hard as the newest student in his university karate club, a membership he paid for by agreeing to tutour his sensei’s sister in linear algebra. He’s the proverbial 98-pound weakling with a good heart, and it’s as good a reason as any to have two young people flirt and talk about matrix multiplication.

Of eight chapters, the first six are laid out as groundwork before the “real” linear algebra topics in the last two. The fundamentals in chapter two include reiviews of (or introductions to) set theory, some basic mathematical logic, and functional relationships. Following this are two chapters covering matrices, and two more on vectors (in a matrix interpretation). Only then are we able to tackle the true topics of the book title, linear transformations, eigenvectors, and eigenvalues.

It may sound like a hodgepodge, but it’s not. Each chapter builds carefully on the previous one. No calculus and only some basic algebra, trigonometry, and co-ordinate geometry are needed before reading this book. But the topics are tough for a newbie. This is university-level mathematics and requires a lot of practice problems before it will sink in for most readers.

The example problems in the text are great, but there are only a few. As with all books in the series, The Manga Guide to Linear Algebra is best utilized in conjunction with a thick textbook, chock-full of additional practice exercises. Much like earning a black belt, the road to mathematical mastery requires many hours of practice and perhaps more than a few forehead smacks on nearby slabs of wood.

(No Starch Press, 2012)

Reprinted with permission from The Sleeping Hedgehog
Copyright (2012) The Sleeping Hedgehog

Book Review: Technicolor Ultra Mall

 I don’t want to call Ryan Oakley’s 2012 Aurora nominee A Clockwork Orange 2.0. There are so many other ways to describe it: it’s raw and bloody; beautiful and horrific; staccato like a machine-gun; and as fresh as it is familiar. His homage to Burgess’ 1962 classic could hardly be more faithful, yet it stands alone, quintessentially a product of now, though with a degree of the timelessness which cemented that earlier novel as a classic.

Read my full review at AESciFi.

LJ Ahoy

My first Library Journal review has now been published, though it was written some time ago. It’s indexed online but viewable only in the print edition or the subscriber database. In case you were wondering, I reviewed the math text, X and the City, from Princeton’s academic press. The verdict? You’ll have to track down my review to find out.

Book Review: The Moon Moth

Of course, [Jack] Vance’s brand of science fiction is atypical, to say the least. This story is among those possessing the least overtly fantastical elements of any of his work, and yet it still feels awfully fantastical. The alien culture he describes is stylish, exotic, perhaps vaguely politically anachronistic. In other words, it stands up against McCaffrey, Le Guin, or Lieber at their world-building best, possessing the same sort of fantasy sensibility one finds in his own cross-genre Dying Earth stories, though The Moon Moth is strictly free of supernatural elements.

Read my full review at Revolution Science Fiction.

Book Review: 1Q84

Before its English-language release, even, in fact, before the original Japanese books were published, speculation ran rampant about this long novel. What would it be about? What did it have to do with George Orwell’s original work? What was the significance of the “Q”, replacing the nine of the original title?

Haruki Murakami is unquestionably the most well-known Japanese-language writer in the international literary scene. He’s also critically-acclaimed, having collected a litany of high-profile literary awards throughout the world. He’s made odds-makers short lists for the Nobel Prize in Literature the last several years, though he hasn’t won, yet.

1Q84 is a 900-page opus. Originally published in three volumes in Japan, the individual books really don’t stand alone. As with Tolkien’s “trilogy”, it was likely a question of length alone. The English translation has been published as a single volume in both Canada and the United States, by publishers Bond Street Books and Knopf, respectively.

The letter Q and the number 9 in Japanese are homonyms. Said out loud, the title of Murakami’s latest is identical to Orwell’s 1984, when the numbers are pronounced in Japanese. The attractive hardcover also has some unusual typesetting. The book title and page numbers are mirror-reversed on opposite pages. The Q suggests we are in a different world than that imagined by Orwell. The typesetting suggests we are in a different world from our own.

Set in 1984 Tokyo, the novel follows the stories of two apparently unconnected protagonists in alternating chapters. At the novel’s opening, Aomame is a young woman on her way to an important business meeting but is stuck in traffic on the expressway. Dressed smartly and professionally, she nevertheless takes the unorthodox action of leaving her taxi and climbing over the guard rail, climbing down a rickety emergency stairway in order to make her meeting on time. We soon discover why the timing was so important: she’s a professional hit-woman on her way to kill a man.

Tengo, by contrast, is a gentle young man meeting with his editor about an unusual manuscript submission for a literary contest. A part-time math instructor and technically-competent amateur writer, he pushes his editor to consider the unpolished, but compelling story as a finalist. There’s something . . . magical about it. But it will never win, as rough as it is. So his editor, completely disdainful of either convention or ethics, suggests Tengo secretly rewrite the whole thing for the original author, as part of a conspiracy between the three of them.

Tengo doesn’t realize what he is getting himself into with his decision to rewrite the novella, Air Chrysalis. He obtains the permission of its mysterious author, the 17-year-old Fuka-eri, but still feels uneasy. As he learns more about the girl and her history, he begins to suspect that the events of the story may not be entirely fiction.

A ten-year-old girl living in a frightening cult, locked up in an ice-cold shed for 10 days with a dead, blind goat as punishment for some religious transgression — the mysterious Little People who are neither good nor evil, but clearly dangerous — the air chrysalis, whose purpose is unclear: there are hints that these are more than the figments of a teenage girl’s imagination.

But it’s Aomame, who can hardly be said to have an ordinary life to begin with, who is the first to notice that things in the world seem slightly off. She starts noticing odd items in the news, references to both local and global events of the past few years that she can’t believe she wouldn’t have heard of before. A huge shoot-out between Japanese police and an armed radical group with far-reaching policy consequences. A major US-Soviet joint project in space, at the height of the Cold War.

Of course Murakami is known for taking us down the rabbit hole. In the magical realism tradition of Borges, and Kafka before him, the Japanese author’s approach is to simply introduce one inexplicable event after another into his characters’ lives. In fact, down the rabbit hole may not be the right analogy for 1Q84 at all. One can climb back out of a rabbit hole. It’s more like the world itself has been twisted askew — as if somebody turned a crank and reality was irreparably bent into a new shape.

It’s how his characters cope with these situations Murakami throws at them which makes the story. Aomame spends hours going through microfilmed periodicals at the library, sure that the world she lives in has subtly changed from what it was before. But all the newspapers, the history books, even the collective memories of humankind are all consistent with each other, so how can she be sure it wasn’t her own mind which suffered the catastrophic change? Orwell understood the importance of a collective understanding of truth: propaganda and false histories featured heavily in his novel. Unmoored from history, we are helplessly adrift.

Murakami has a tendency to spend pages describing the mundane day-to-day tasks of his characters. But it’s not long-windedness that causes him to describe in detail a trip to the grocery store, or the preparation of miso soup and grilled fish. The mundane in his fiction serves as a counter-point, placing in stark contrast the disequilibrium his characters must contend with as logic is suspended around them.

As in real-life, the emotional and intellectual challenges his characters face are not resolved over hours or days, but months. Close to a year goes by in the course of this novel, and indeed, this timescale is typical of Murakami. Meanwhile, life goes on. Chores must be performed, classes must be taught.

Murakami’s Japanese perspective combined with his deep knowledge and love of Western literature produce a voice that is utterly unique. Though magical realism in the tradition of Borges is a defining part of Murakami’s literary DNA, his plotting takes less from the Argentine writer than Raymond Chandler, master of the hard-boiled detective novel.

Unasked for, Murakami’s characters find themselves embroiled in mysteries as convoluted as Philip Marlowe’s. Their response, a resigned stoicism, is deeply Japanese. But read the author’s translation work for more hints. The Great Gatsby, The Catcher in the Rye — caught up in forces beyond their control, you can see Holden Caulfield’s aimless acceptance, Jay Gatsby’s guarded hope. “Fatalism tempered with optimism” is the best one-phrase description I’ve managed to come up with for Murakami’s work.

Is 1Q84 the career-defining masterpiece some were predicting it would be? I don’t feel qualified to say. I think it’s on a par with The Wind-up Bird Chronicle and Kafka by the Shore, which I consider his strongest works to date. It’s connection to the original 1984 is . . . indirect.

Orwell’s great fear was a trend towards totalitarian government. Murakami focuses, albeit obliquely, on religious cults, a topic he has tackled in his non-fiction (Underground: The Tokyo Gas Attack). Both types of institution enslave minds. But his intention is probably less a direct indictment of the cult mentality than a reiteration of the larger themes we’ve seen in his previous fiction: societal alienation; existential angst.

If Murakami is warning us about anything, it’s probably the dangers of becoming disconnected from our lives. Both political and religious extremism are, in that view, just symptoms of the problem.

(Bond Street Books, 2011)

Reprinted with permission from The Green Man Review
Copyright (2012) The Green Man Review

Book Review: Vortex

When I read Spin back in 2005, I was awoken to a whole new world of what science fiction could do. This guy, Robert Charles Wilson, a veteran by any standard yet new to me, balanced the grandly cosmic and the tragically human with a subtlety that’s almost sublime. But when I read his follow-up to the story of the Spin and the Hypothetical beings behind it, I felt like he lost that balance.

While Spin proposed one of the great SF scenarios, the sort of “Big Idea” that would make any Golden Age or contemporary hard science fiction writer proud, Wilson quickly made it clear that it was those insignificant, ant-like humans whose story he was really interested in telling. In Axis, it seems, he was suddenly more interested in exploring that Big Idea. But the characters didn’t grab me and without them as an anchor, I didn’t feel the need to find out the truth about the Hypotheticals.

But he pulled me back in with Vortex. Suddenly I cared about the characters again, the returning cast as well as the new ones. Coincident with, if not because of that, he got me interested in the central mystery of the Hypotheticals themselves. These are the inscrutable beings who set up the Spin, a local distortion in time with the effect of taking humanity to the death throes of its own Sun within a single generation. By the end of Vortex, we get to find out why, and the answer is, to me, appropriate and satisfying.

The story follows a dual narrative in alternating chapters. In the immediate aftermath of the Spin, vagrancy and mental illness are still way up, while a world tries to cope with being thrown epochs into the future, surviving the overwhelming energy of their own expanded Sun only at the mercy of an inscrutable and possibly indifferent alien technology.

Sandra is one of these overworked mental health professionals, Officer Bose is one good cop in a deeply crooked system, and Orrin Mather is the recently remanded ward of the state neither of them can quite figure out.

It’s in Orrin Mather’s notebooks that we find the second narrative, but, paradoxically, it tells the story of two people who will live nearly 10, 000 years in the future. Turk Findley we last saw at the close of the previous book: taken up bodily into a Hypothetical technology called a temporal arch. His new friend, Treya, was born in the era he finds himself expelled into. Together they are under the custody of an emotionally- and mentally-linked political collective called Vox, which hopes to meet and, perhaps, become one with the Hypotheticals. For the two of them, alone amongst the enforced consensus of Vox, there is doubt as to whether this is a desirable outcome.

Whether Mather, a mentally-challenged, barely literate young man, could have written the stories found in these notebooks himself is dubious. But the possibility that they are true is far less likely (if not to the reader).

I wasn’t sure if I would read the final book in this trilogy after being let down by the second. But I’m glad I did. If you’ve already read Axis and were thinking of skipping Vortex, you should reconsider.

If you’ve read Spin only, that’s a tougher call. Wilson himself has said that Spin is a stand-alone novel that happens to have two sequels. You can’t really skip the middle novel and jump to the end, as the latter two are more of a package deal. So the question is, is it worth reading Axis, which is good, but not great, in order to set up Vortex?

The story of the characters from Spin is over by novel’s end, but the mystery of the Hypotheticals remains. If you want resolution to the Big Idea plot points, keep reading. If you were more interested in the human side of things, you can reasonably stop with Spin. Wilson’s Hugo-winner is an exceptional novel taken on its own. But the series as a whole has its merits, as well.

(Tor, 2011)

Reprinted with permission from The Green Man Review
Copyright (2012) The Green Man Review