Near CompuDeath Experience

It began when I spilled soup on my laptop. A hearty, but nevertheless very liquid chicken soup. And my tiny little Inspiron Mini kept chugging along, as I mashed the keys with a damp cloth, and tried to ensure all the liquid had been drained out.

But as it began to freeze up and I went for a reboot, it . . . didn’t. It shut down on command but wouldn’t even consider starting back up. All the little indicator lights were dark and for all I knew the circuitry was entirely fried.

I left it, hoping that, with time, any invading liquid would evaporate away. The next morning, I hit a button and it started to turn on — only to release a high-pitched squeal like a burn patient coming out of a medically-induced coma. I put it back to sleep. That night, it finally booted up properly. But the keyboard didn’t work. Not one jot.

It’s surprising how much you can do with just a trackpad, as a matter of fact. I even realized I could technically write an email, simply by opening up my bookmarks, and labouriously copying and pasting individual letters with the trackpad’s clicks. But that ain’t gonna fly for a working writer. I need my QWERTY. So now begins the hunt for a replacement work computer.

Tuesday Links (11/20/12)

 Given Tablets but No Teachers, Ethiopian Children Teach Themselves: “I thought the kids would play with the boxes. Within four minutes, one kid not only opened the box, found the on-off switch … powered it up. Within five days, they were using 47 apps per child, per day. Within two weeks, they were singing ABC songs in the village … Some idiot in our organization or in the Media Lab had disabled the camera, and [thie children] figured out the camera, and had hacked Android.”

Tardigrades (or “Water Bears”); First Animals to Survive in Space: This is so cool, I’m just going to embed the video below. Some surprising evidence in favour of panspermia? Who’da thunk it?

Book Review: Blood & Water

It’s not that dystopias are anything new, or even stories of environmental collapse. But the SF stories and novels of the last several years have to be placed differently than the catastrophes imagined in the 40s, or even the 70s and 80s.

We’re living in a heavily depressed economy. Our countries are waging resource wars. We’re seeing the effects of a changed climate. The stories written today . . . exist in a different real-world context, and therefore might be part of a new speculative genre that couldn’t have existed until recently.

Read my full review of this excellent Canadian anthology at AESciFi.

Tuesday Links (11/13/12)

The Hobbit In-Flight Safety Video: I want to fly New Zealand.

Sharknado!: Enough said, indeed.

Commodity Fantasy: “It’s important that such a work leave the reader a little unhappy, a little dissatisfied, a little edgy — and anxious to snatch up the next volume in the hope that it will provide the experience that the last book failed to.  The more like a pack of cigarettes (if you’ve never smoked, trust me — cigarettes temporarily ease the craving but they never quite satisfy it) a commodity fantasy is, the more successful it will be.”

Book Review: The King’s Last Song

In the modern-day story, emotionally-damaged survivors of the war put a human face on a national ordeal. In Jaya’s epic kingdom-building tale — what I like to think of as Shogun, the Cambodian edition – the plot still comes down to individual human will and spirit. In the conquering of nations, sometimes even the lowliest slave has a necessary part to play.

Read my full review at AESciFi.

Tuesday Links (10/30/12)

Email Is The New Pony Express–And It’s Time To Put It Down: “Email . . . may just be the biggest time killer in the modern workplace. Here’s where companies are headed next.”

The Saga of Epsilon and Zeta:The story of the seemingly never-ending 2005 hurricane season.

How to Eat a Triceratops: “Step two: tear the head off to expose the tasty neck muscles.”

Book Review: Wonderful Life with the Elements

One of the publicists at No Starch Press alerted me to this recent title, knowing my enthusiasm for the excellent Manga Guide science text series, whose English editions they publish. I was expecting this latest made-in-Japan outing to be similarly quirky, and it did not disappoint.

Would it have ever occurred to you to visualize the noble gases as afro-sporting Japanese men? It hadn’t crossed my mind, but after reading this book of comic-strip style element characters, now I can’t summon up xenon or helium without a full, puffy top. Halogens like chlorine, meanwhile, have a cueball look, while other chemical groups share anything from punk rock spikes to buzz-cuts.

On the other hand, each unique element is also dressed up in anything from an apron to a lab coat to a business suit — or even a simple pair of white underwear — depending on their most common uses. The basic idea of the book is to put the elements in a real-life context of where we’re most likely to encounter them, their important properties, and their uses and threats to people individually or society in general.

A slim read at 200 pages, just over half of this space is given over to brief descriptions of each element in a standardized format. A brief paragraph illuminates a few of the more significant facts of each type of atom, perhaps a bit of its history or important uses. Some other basic data (density, atomic mass, etc.) and an epigram also accompany each profile (radium is the element that “bit the hand that fed it”, no doubt a reference to Marie and Pierre Curie who discovered it, then perished from radiation poisoning), but the centerpiece is always the anthropomorphic sketch.

Other parts of the text include brief sections on the most expensive commercially available elements, elements necessary to human health, and an argument for rare element conservation as part of an ecologically-sustainable future. But the book is never text-heavy, and can be read from start to finish in just a few hours.

The central conceit is cute; an original approach to connecting the reader with abstract yet critical components of our world. It doesn’t make memorizing the periodic table a breeze (what could and who would?), but it has resulted in some patterns sticking in my head better than before. The fold-out poster-sized table is a nice bonus, though educators might be careful of how they use it, or images from the book itself, both of which sometimes contain some cartoonish male nudity (the Japanese simply aren’t as uptight about that stuff as us).

All in all, it makes for a fun little coffee-table book for either the chemically-minded or the simply curious.

(No Starch Press, 2012)

Reprinted with permission from The Sleeping Hedgehog
Copyright (2012) The Sleeping Hedgehog

Game Review: Pokémon White Version 2

It’s hard to believe the Pokémon series is still going strong when all logic suggests it should have completely saturated its own market position. The series began when I was 14, and has now been running long enough that I could have gotten married, had kids, and bought them their own brand-new Pokémon games by now.

Pokémon Black and White marked the fifth generation of Pokémon games, and as was the case with every previous generation, the games make up a duo. Released together, they are essentially the same game with some minor changes in the Pokémon type availability or frequencies, and a single in-game area unique to each version.

Unlike previous games, Black and White provided a sense of “back to basics”, perhaps in a bid to introduce a whole new generation that had grown up since the start of the franchise. Like the very first games in the series, the available Pokémon have not appeared previously. Now, with the release of Black Version 2 and White Version 2, this generation has offered another first for the series: a direct sequel to a previous game.

While previous series have always seen an enhanced follow-up or deluxe edition a year or two later on the same handheld (from the original Game Boy all the way to the current DS/3DS titles), not to mention a flurry of spin-offs and tie-ins on other systems, both iterations of Version 2 provide a whole new story set in the same Unova region as the first Black and White, but with new characters and towns, a brand new main character (which, as a stand in for the player, has no defining characteristics whatsoever; not even a default name), and some new mini-games.

The basic gameplay is unchanged and includes the same features introduced with this generation of the series. However, the availability of Pokémon is different. While 151 new species were introduced with Black and White at the expense of seeing any old favourites (series mascot Pikachu, for example), Version 2 includes a selection of previous Pokémon mainstays along with the new set introduced for this generation.

The basic story is two-fold. As always, the player character (who could be either eighteen or eight) is sent out by his mother to travel the world and become a Pokémon master. To do this he has to capture and train up Pokémon (through the usual RPG expedient of battling, levelling-up, and learning special moves in multiple ways), defeat eight different gym leaders for their badges, and then enter a major tournament in order to battle and best the greatest Pokémon trainers around.

As a parallel and interweaving plot, the player, through no fault of his own, will find himself constantly battling against an organization of supervillains, the remnants of Team Plasma from the previous games, ultimately stopping their nefarious world-dominating plots while en route to Pokémon mastery.

The player eventually has the opportunity of encountering one of the two legendary Pokémon of the Black and White games. In Pokémon White Version 2, it’s the Vast White Pokémon, Reshiram. His anti-thesis, Zekrom, the Deep Black Pokémon, was capturable in Pokémon White, where Reshiram appeared as a boss battle, but was not obtainable by the player. So players of both the original and this sequel can get the matching set of legendaries. The same end may be achieved by trading, or by playing Black Version 2 along with this game.

I find the battle strategy in Pokémon is not as deep as other RPGs. Though the sheer numbers of Pokémon available, not to mention the potential for move customization in each one, mean there are many, many ways to skin a Meowth, it’s also true that, by simple weight of variables, the results of a given match-up can be a bit of a crap-shoot.

Not all Pokémon are created equal, and while it would be nice to pull out one’s fire-type Pokémon to wipe the floor with an opponent’s grass-type choice, the player is probably better served pumping up the all-around fighters with few weaknesses. I have a Genesect who never loses to anybody, and a little Sunkern who can’t win against opponents 15 levels lower than him. Que sera sera.

Of course the theme song of the uber-popular anime series is “gotta catch ’em all”, and indeed, the collection of pocket monsters and completion of the Pokédex is what plays on the obsessive-compulsive personalities old-school gamers are known for. The battles aren’t particularly interesting because most any match-up is one-sided, and the story is pretty bland. The world-building has reached a point after so many games where credulity is nearing the breaking point.

(Is every non-human living thing a Pokémon? What do people eat? How does an economy function where anything and everything has something to do with Pokémon? What about basic things like farming and manufacturing? And if every ten-year-old goes out to capture weird monsters for glorified cock-fighting instead of attending school, where do nurses, engineers, and other professionals come from?)

The battle animations, though revamped already for the first Black and White, are still basically NES-era Dragon Warrior. The sprites move slightly, an effect happens. I know Nintendo’s handhelds have always striven for gameplay over power, but this pseudo-animation is a bit weak for a 2012 RPG on any system.

But with the main game finished, will I still pick up my DSi for a few more rare Pokémon hunts, some online trading, and a more complete Pokédex? You better believe it. Despite my nitpicks, this series is still quicksand for completionists. Stay far away if you don’t have forty-plus hours to spare in the near future.

Article first published as Nintendo DS Review: Pokémon White Version 2 on Blogcritics.

Tuesday Links (10/23/12)

Hobbit coins worth thousands to become legal tender in New Zealand: From the fictional land that brought you all manner of magic rings, only some of which are evil, this lovely new set of commemorative coins.

It is the Future, Here is Your Jetpack: The lack of jetpacks in the twenty-first century is officially something we can no longer complain about. People will probably still whine about the lack of flying cars, however.

My dog: the paradox (an Oatmeal comic): “My dog does not fear automobiles, garbage trucks, or airplanes . . . but he is terrified of hair dryers.”

Ada Lovelace, Throughout the Ages: Did you miss Ada Lovelace day?

How to Protect Yourself Against Supernatural Creatures (Dinosaur Comics): “Rather than punishing bad behaviour, reinforce your lycanthropes desirable behaviour at the moment it happens with a click and a treat.”