About J.J.S. Boyce

I'm a freelance writer, critical thinker, science fiction fan, addicted traveller, and educator, with continuing interests in all of the above. Comments can be left on site or via e-mail, at jjsboyce (at) hotmail (dot) com. For a more detailed bio, see About.

State of the Freelancing Address

Lately I’ve felt a bit overstretched. In one sense this has been an issue of the last month or two, as I started a new full-time job while continuing to work nights at a previous one, all while simultaneously trying to meet writing commitments, provide some TLC to the new house and yard, and ramping up on the final chores leading up to a wedding.

On the other hand, things have really been rather consistently insane since coming back to Canada nearly eight months ago. Upon arriving, I began the work at multiple jobs which has never really stopped, hunting for the house I have been currently neglecting (though my better half has more than taken up the slack), planning that wedding which was, at the time, still several months away.

And now that the wedding is over, the house is being lived in, and jobs have been won, I still haven’t quite reached the point of being able to take a breather. There are post-wedding chores, there’s the settling-in period of the new job, which has ratched-down in intensity, but is still keeping me quite busy, and the house which remains unfinished.

I want to make it clear that I’m not complaining here. All of these things are good things. I’m thankful at how everything worked out over the last eight months. I (or we, rather) looked for a job and got it, planned a wedding and had it, hunted for a house and bought it.

To be frank, I thought we were a bit full of it when we said we were going to come from Central America and get all these major things done, in such a brief time span, just like that. I think we both rather surprised ourselves.

But you know, I’ve missed deadlines for my writing for the first time since I’ve been doing this. Only two or three times, and not more than a couple days’ delay, but I missed them all the same. And I have these pitches and these contacts and these markets I was on the verge of breaking into, and it’s all gone on hold a bit.

In Costa Rica I had a surplus of time and thus had a little trouble keeping to a schedule, at least as far as unassigned work went. But with experimentation and query after query, even at only a few hours a day, I began connecting with new markets, making more sales,to the point that we could actually live off of this. Then I came back to Canada and got a real job again.

I don’t regret this, except in the same sense that I regret not being independently wealthy and not needing a paycheque. I’ll admit frankly that I appreciate career and financial stability, and I’m happy to have that, even though careers take up a lot of one’s free time.

In a couple of months, though, when the debt’s all paid off and my work hours ease up, I think I need to pick up where I left off and start pushing myself on the writing again. I have promising story leads to follow up, some unfinished fiction (yes, I do dabble in fiction) that deserves to be finished and shopped around, and some would-be publishers I’ve yet to produce anything for.

I really do want to get back to it.

Game Review: JoJo’s Bizarre Adventure HD Ver.

Even after Sega officially stopped production of the Dreamcast system, the console continued to sell steadily, used Dreamcasts quickly being gobbled up from second-hand store shelves. It became, for a short time, the gaming equivalent of Latin: a dead interface that would never see any new works, the beauty of it and the quality of its existing library drew gaming aficionados to it.

As I contemplated reviewing this particular title, I wondered if this manga-based port might be one of the ill-fated console’s many hidden gems. Only one way to find out, of course.

JoJo‘s Bizarre Adventure is a Street Fighter-era 2D brawler with a cast of characters that, excepting the chihuahua, seems no more bizarre than any other fighting game of its time. The fighting system seems fairly typical at first, with various types of punches, kicks, and projectile attacks, depending on the character. What sets this title apart is the “Stand” ability–a second fighter–possessed by each character.

A sort of inner spirit or projection of the fighter, both the appearance and behaviour of this second self varies wildly from character to character. Some will hang back and let their Stand do the work, allowing the player to control it directly. Others manifest the stand as a shadow that mirrors their movements, allowing every attack to, potentially, hit twice.

Others are in-between. Jotaro, for example, can send his Stand forward as a type of projectile attack. A certain attack calls up the Stand to rush forward and let off a flurry of punches before fading away. One useful strategy therefore is to have the Stand perform its one-off as either an opener or a distraction, while simultaneously diving in after it with a follow-up attack.

The strategic possibilities of this tag-team style fighting are intriguing, though they’re also very different from character to character and Stand to Stand. And, of course, there’s a defensive side as well. A character takes damage either from direct attack or attacks on his Stand.

Use of the Stand can leave the main character wide open to attack, especially for those characters who stay still while the player controls the Stand remotely. Too much damage on the Stand itself also has its risks: the Stand will fade and the character will be left dizzy and open to further punishment.

The game is 2D sprite-based so the HD aspect of this re-release is less important than it might otherwise be. Some parts of the game are a bit dated. The gameplay is perhaps a little less fluid than Street Fighter and other series would become, but the Stand system is also unique, even today. Somehow the idea hasn’t (to my knowledge) been copied and appropriated into other game franchises.

Perhaps the most notable quirk of the game (I hesitate to call it a weakness) is its high learning curve. No effort is made to ease the player into it’s fighting system. There is no tutorial, no in-game hints, no move lists, nothing. You have to experiment and play around if you want to master your character. This is old-school 2D brawling, arcade style: play, lose, get frustrated, experiment, and make joyous discoveries.

Since many likely missed it the first time around, this might just be a chance for classic fighter enthusiasts to experience a new game like it’s 1999 all over again.

Article first published as PS3 Review: JoJo’s Bizarre Adventure HD Ver. on Blogcritics.

Pissing People Off With My Writing

It happens, sometimes. Not intentionally. I try to be fair, perform some honest research, leave polemicism out of it. But sometimes there are people out there with an interest in my writing something very different than what I have, in fact, chosen to write.

Some time ago I wrote on Care2 about a fossil fuel shill who managed to get an instructor gig in one of those massive, science-for-humanities-majors intro courses, in Canada’s own Carleton University. I was alerted to the story by one of the science policy/education watchdog groups I keep in touch with (and have done since before I wrote about this sort of stuff — science teachers need to know about attacks on reality as much as science/environment writers do).

The story was easily verified by checking out the actual course information on Carleton’s own website, and the sort of falsehoods being propagated by this climate denier in the classroom are neither subtle nor relative. Just the other day, Tom Harris left a comment both on that months-old article, and here on the site (on my About page). He wants me to take down the article. I won’t be doing that.

There’s no need to respond to his message point-by-point because he complains my article is inaccurate, when it simply isn’t. You either understand and buy into the scientific method, or you think you can just make anything up you want. I’m not going to attempt a rational conversation with someone who falls into the latter group.

Also recently, I received a message about a restaurant I reviewed here on the site, my local Zesto’s. I had a bad experience there, but didn’t pile on (I think) too much. It’s not the first response I’ve received to that review: not long after the posting went up, somebody commented on Urban Spoon (to which I linked in the review) that I was full of it. It was a bit suspicious (the user made an account apparently just to comment on my review and has never made another posting since I last checked), and in any case, there was little to it other than name-calling.

But the message I received this week was from the actual restaurant owner apologizing for the issues I experienced,and inviting us back for another meal. I give her credit for that. I appreciate the difficulty in finding good people in the service industry, and I’m happy to know that that particular employee’s behaviour is at least not official Zesto’s policy.

I won’t be taking up that meal offer, but I acknowledge it here. She’s trying to make up for a bad first impression, which is difficult to do. At the very least, a polite, honest communication is more likely to get a response from me than ad hominems.

Book Review: The Child Garden

Viral programming has infants discussing Shakespeare, toddlers running storefronts or repairing sewage lines. But knowledge which is downloaded from a standard package rather than built up from individual experience creates a uniform way of thinking and being that is particularly frightening for outliers.

Read my full review at AESciFi.

LJ Reviews Roundup

My first three Library Journal reviews have run, and are partially or completely available online. Parts of my review of X and the City can be found here.

My full review of Benoit Mandelbrot’s memoir, The Fractalist, is quoted on the Barnes and Noble page for the book here.

My review of the coffee table book, Spectrums, gets the lead in a recent Xpress Reviews post at the Library Journal online.

Book Review: The Quantum Thief

I could make some surface comparisons to another critically-acclaimed debut from years past. Richard K. Morgan’s Altered Carbon is also set some centuries hence, also takes place in a universe of heavy extra-terrestrial human colonization, and also features the altered social, legal, and economic dynamics of a humanity that’s bested mortality. But as excellent as Morgan’s post-cyberpunk whodunit is, comparing the two titles, even favourably, sells The Quantum Thief short.

The speculative fiction/noir crossover is not a new thing, from Jim Butcher’s private eye wizard to Neal Asher’s Agent Cormac to any number of genre-tinged Holmes pastiches. Maybe SF and Chandleresque plots just go together like peanut butter and chocolate. I’m sure not complaining. I devour these things.

But Quantum isn’t just a mystery. It’s a caper. And the thief and hero of this title, with the completely appropriate name of Jean le Flambeur, is more in the vein of Arsene Lupin than Marlowe.

Through alternating chapters with titles like “The Thief and the Goddess”, or “The Detective and the Chocolatier”, we follow the parallel stories of a master criminal, and the one man who may perhaps trap him.

At book’s opening, the titular thief is trapped in a literal prisoner’s dilemma.  Once every hour, for a subjective near-eternity, he picks up a gun and  either shoots or doesn’t shoot. This pseudo-virtual game of betrayal and co-operation with other prisoners is based on a genuine idea from game theory, along with a reasonable application of both conditioned response in psychology and evolutionary algorithms in computer programming. And this is just the first chapter!

In short order he’s been busted out and you don’t think about the dilemma prison for awhile. Yet it’s such a cool idea for something which is more of a prologue to the main story.

The book switches both between and within chapters from the thief’s first-person viewpoint to a third-person focus on his keeper, the mysterious Mieli, and his antagonist, the detective Isidore. Most of the story unfolds on a Martian city which has developed a rather unique privacy-based culture.

The Gevulot is a sensory- and memory-mediating technology which accomplishes everything from blurring out individuals who don’t wish to be noticed or recognized in public, to preventing which experiences an individual is allowed to remember after the fact. Combined with the Exomemory, which stores and encrypts everything anybody ever sees, the result is a world where personal information is both ubiquitous and unattainable.

The social protocols of such a society are weird but plausible. Although intensely private with strangers, citizens of the Oubliette (literally a place of forgetting) are capable of sharing thoughts and emotions directly, by granting access to memories. In fact, everything from street directions to meeting plans are frequently shared in the form of a co-memory, rather than words.

I haven’t even mentioned the other unique aspect about life on Mars. The only currency that matters is time. Everything from a cab ride to a valuable work of art is measured in kilo- or megaseconds. What happens when somebody runs out of time? They drop dead, wake up in a robot slave body, and spend a few years earning back the time to rejoin the human world.

The ideas are dense in this book, and the more you know about both the SF tropes and the actual science he extrapolates from, the more you can appreciate just how clever and thoughtful this first-timer’s writing is. But first and foremost, Rajaniemi always manages to keep moving the plot forward. It’s like fractal bonus material: read between the lines and these subtle throwaway references lead to deeper and more intricate implications, but gloss over them and the big picture remains intact.

(Another thing I like about this book is that the base science is fairly accurate: Flambeur literally is a quantum thief — by which I mean he commits quantum theft, not that he is himself a quantum object, although, in the dilemma prison, that’s arguably true as well.)

By the time I’d gotten a third of a way through the book, I was pretty hooked. Rajaniemi is aware of and respects his genre tropes, but there’s still so much in the world-building of this novel that seems, near as I can tell, wholly new. And there’s something refreshing about a future that isn’t just the American culture, redux. Who ever heard of looking to Provence for inspiration when imagining 25th-century Martian society? Apparently only a Fin living in Edinburgh.

(Tor, 2012)

Reprinted with permission from The Green Man Review
Copyright (2012) The Green Man Review

Tuesday Links (09/18/12)

The Cheapest Generation: “Why Millennials aren’t buying cars or houses, and what that means for the economy.”

The Batman: The Animated Series Rewatch: “1992 was also the year Batman Returns premiered and the influence of the Tim Burton Batman movies is present throughout the series, especially in the music, the setting, and the general atmosphere of the show. The creators of the show fused that sensibility with an animation style inspired by the Max Fleisher Superman cartoons of the 1940s (which, if you haven’t seen, I highly recommend) to create a style they referred to as ‘dark deco.'”